Sonic Design: Final Project
Hisham Rasheed / 0356691 / BDCM
Sonic Design
Final project: Game audio
Task
For this project, we are tasked with selecting one of five gameplay videos and creating our own sounds to sync with the video. Every interactive and background element in the video must be audible. The sounds cannot be taken from elsewhere; they must be created by me.
Audio list and storyboard
Fig 1.2 Audio List
I chose a 1-minute gameplay video called Hollow Knight because it appears to be the most captivating to me. I began by watching the video several times and noting what kinds of sounds are required.
Audio Recording
https://drive.google.com/drive/folders/18A3hs3AO_vzp-XKDTVYsZHPuabnmy5z3?usp=sharing
I planned and recorded all the audio needed for the project with my iPad at home. I cut down the whole audio tracks into 11 tracks required for the video, then did noise reduction on all the tracks.
Audio Processing
Fig 3.2 Multitrack mixdown
I made the necessary adjustments on Adobe Audition and exported all the audio tracks individually,
and imported the video and audio on Premier Pro to adjust accordingly to the video.
All the audio effects were done on Adobe Audition only the placements were done on Premier Pro.
Final Game audio
Reflection
Creating Foley recordings for a 1-minute gameplay project was a captivating journey into the world of sound design. The meticulous process of matching real-world sounds to on-screen actions highlighted the importance of timing and synchronization. It wasn't just about replication; it was about enhancing the gaming experience.
This project showcased the creative aspect of sound design, encouraging experimentation with everyday objects to produce unique auditory elements. Foley's recording underscored the storytelling potential of audio, emphasizing how well-crafted sound effects can elevate player immersion and emotional engagement.
In essence, the experience deepened my understanding of the intricate relationship between sound and visuals, fostering a newfound appreciation for the art of Foley recording in multimedia production
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