Advanced Animation - Final Project
04/22/2024 - //2023 / Week 1 - Week 14
Hisham Rasheed / 0356691
Advanced Animation / Bachelor of Design in Creative Media
Final Project
INSTRUCTION
Final Project
Our task was to make 6-10 sec action scene animation in blender using the
character sir provided. We were allowed to use any free models from website
for background or objects if we need.
Fig.1.1 Action scene reference video
Fig.1.2 Action scene reference photo
I used the video for the groundwork and to get an idea of the shots, fig 1.2
helped me a lot to understand postures and work along side the character
snow.
Character Name: Kai Nakamura
Background: Kai grew up in a small Japanese village, training in
karate under his father, a respected master. After an earthquake
destroyed the village and claimed his father’s life, Kai vowed to
restore the community and honor his father's legacy.
Goals:
Master Karate: Perfect his skills to honor his father's legacy and
teach others.
Rebuild His Village: Restore the community and preserve its cultural
heritage.
Gain Respect: Achieve recognition in the martial arts world to
support his mission.
Find Personal Peace: Heal from the trauma of losing his father and
home.
In the 5-second action scene, Kai’s karate moves reflect his
dedication and skill, symbolizing his commitment to both his personal
and community goals.
Progress
Fig.2.1 Keyframing
I started by taking positions from the reference image and keyframed it as initial and final actions to get a flow of karate actions to get a smooth animation.
the 360 flip kick was the one where I struggled a lot because of its complex movements and framing.
Plus I had to match the jump accordingly.
Fig.2.2 Kick flips
Even for this kick as in Fig 2.2, I had trouble with ligaments when I stretched them it went too far making it look wonky, once I was done with the whole timeline I adjusted them in detail.
after I was done finalizing the movements I worked on the camera angles, I wanted to get a shot where a 360 panning showed the whole kickflip. And quick camera movements to add character to the shots. I took reference from the movie "The Kingsman" for the shots.
Initial facial expression of him being calm and when he starts practicing the moves it changes to an angry look.
Final Outcome
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